Prison of the Chained God
====== Created Using Wizards of the Coast D&D Character Builder ======
Genasi, Warlord, Scion of Absence
Warlord: Battlefront Leader
Commanding Presence: Tactical Presence
Elemental Manifestation: Voidsoul
Background: Warsmith (Warsmith Benefit)
FINAL ABILITY SCORES Str 22, Con 17, Dex 9, Int 18, Wis 11, Cha 14.
STARTING ABILITY SCORES Str 16, Con 13, Dex 8, Int 15, Wis 10, Cha 13.
AC: 33 Fort: 28 Reflex: 27 Will: 25 HP: 104 Surges: 11 Surge Value: 27
TRAINED SKILLS History +17, Endurance +14, Heal +13, Athletics +15
UNTRAINED SKILLS Acrobatics +3, Arcana +12, Bluff +10, Diplomacy +10, Dungeoneering +8, Insight +8, Intimidate +10, Nature +10, Perception +8, Religion +12, Stealth +3, Streetwise +10, Thievery +3
FEATS Level 1: Armored Warlord Level 2: Weapon Proficiency (Tratnyr) Level 4: Weapon Expertise (Spear) Level 6: Inspirational Attacker Level 8: Armor Proficiency (Plate) Level 10: Tactical Assault Level 11: Fight On Level 12: Tactician’s Word Level 14: Improved Battlefront Shift Level 16: Improved Inspiring Word
POWERS Warlord at-will 1: Paint the Bulls-Eye Warlord at-will 1: Rousing Assault Warlord encounter 1: Tactician’s Invitation Warlord daily 1: Lamb to the Slaughter Warlord utility 2: Hasty Alert Warlord encounter 3: Follow Me In Warlord daily 5: Stand the Fallen Warlord utility 6: Leader’s Intercession Warlord encounter 7: Sudden Motivation Warlord daily 9: Force of Fellowship Warlord utility 10: Rallying Deflection Warlord encounter 13: Beat Them Into the Ground (replaces Follow Me In) Warlord daily 15: Call to Action (replaces Lamb to the Slaughter) Warlord utility 16: Decisive Timing
ITEMS Black Iron Gith Plate Armor +3, Winterward Shield Heavy Shield (paragon tier), Transposing Tratnyr +3, Amulet of Health +3, Escape Tattoo (heroic tier), Belt of Vigor (heroic tier), Command Circlet (heroic tier), Boots of Adept Charging (heroic tier), Lunia’s Bracelet (heroic tier), Instant Campsite (heroic tier), Bridle of Conjuration (heroic tier), Floating Lantern (heroic tier), Sun Globe (heroic tier) (2), Adventurer’s Kit, Crowbar, Trail Rations (20), Horn, Silk Rope (50 ft.) (2), Warhorse, Mirrored Caparison (heroic tier) RITUALS Ironwood, Duplicate, Disenchant Magic Item, Transfer Enchantment, Enchant Magic Item, Pyrotechnics, Create Holy Water, Brew Potion, Arcane Mark, Mordenkainen’s Joining, Secure Shelter, Hallowed Temple
Known only as Forge, he comes from the forgotten Hamlet of Nighthaven. In his live before the age of Darkness, Forge was the local Armourer for the hamlet. He had a wife, children, parents, a home, and life was good. He was well known for his masterly crafted weapons, armours and shields. He could make anything.
Them came the last Festival of Darksyde. Like the many years before, Forge spent the month leading up to the festival getting all the Heroes weapons and armours ready for the month of darkness. All was ready. Then the nightmare started. Word of towns being lost and Heroes falling everywhere arrived everyday. The Hamlet was soon in panic as the leaders could not rally everyone over the forboding doom. Then came the hordes. The hamlet was overrun in a matter of minutes as the horde headed on to larger cities.
Few surrived the destruction of the Hamlet. Forge being one of them. He lost everything. Friends, Family, Home. Everything. All that he had left was his skill with the hammer and he desire for revenge. Focusing all his rage into his hammer, he made the gear he now wears and joined the other surriving Heroes of Tsunade.
He has forsaken his past, his name, everything but his skill with the forge and his will to fight. For he believes he died that day. Now, he only lives to destroy those that killed him and all he knew, until the day comes when he can die and join those that left him behind.